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Post by Congo Jack on Apr 26, 2015 10:23:28 GMT
Heyy We're actually about to release a new update. It has a few fixes, but also has steam achievements Next weekend or weekend after hopefully we'll be able to release the second level and a new weapon
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Post by Congo Jack on Mar 8, 2015 15:54:36 GMT
Hey guys just to let you know that we have just released v0.2 I will do a steam announcement and full post on here soon but should be ready to download now
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Post by Congo Jack on Feb 24, 2015 18:35:18 GMT
Awesome! I'll tweet about it
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Post by Congo Jack on Feb 24, 2015 18:34:59 GMT
! We're getting done over by some really annoying bugs and a really brutal one. We managed to fix the game breaker, now doing some more ironing. We're actually testing a version right now, as we speak. Hopefully it will only be a couple days longer
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Post by Congo Jack on Feb 9, 2015 1:37:53 GMT
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Post by Congo Jack on Feb 2, 2015 13:10:46 GMT
Hey! Things are going ok thank you, sorry for the delay. We have underestimated the dev time for 0.2 unfortunately, definitely tried to cram too much in! We are discussing what we can do in order to get something out there and then follow up with the extras soon after. I will post back here with what we decide!
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Post by Congo Jack on Jan 14, 2015 11:50:34 GMT
Things are going well thanks, we have lots to release! Some big optimisations and lovely new features Hopefully we'll still be able to release in January... If not February, its been quite a big update though so there should be a lot to enjoy. Thank you for your patience!
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Post by Congo Jack on Dec 15, 2014 12:24:25 GMT
Should be available some time in January
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chat
Dec 12, 2014 10:31:28 GMT
Post by Congo Jack on Dec 12, 2014 10:31:28 GMT
It's definitely in our plans to look at implementing this
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Post by Congo Jack on Dec 12, 2014 10:30:23 GMT
Hey RWX, thanks for the suggestions. We have been very busy with the new update, sorry for the slow reply! Some great suggestions there. I like the idea of a neutral territory. I am interested to know whether you have completed the first level yet?
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Post by Congo Jack on Dec 5, 2014 17:01:09 GMT
Congo has been out now for over a week. It's been a great experience for us and hopefully you, the players, have had an equal great experience.
We also recently published our v0.1c update, which featured some of the changes which had been relayed back to us through our forums[congothegame.boards.net], through Twitter and some of the playthroughs people have been doing . It had fixed some of the main, pressing issues of the foliage blocking the camera, progress bars and a few more hints to what to do, but we want to push it further and let you all into what we are planning to do in the future. We have finalised our v0.2 change list which I will post down below and we are also working on releasing our v0.1d in the mean time, hopefully soon after this weekend.
v0.2 Plans:
New Game Mode - Defense Defense mode will be more of a traditional horde-style game mode where all 4 players must defend an objective for as long as possible, travelling out into the jungle where possible to collect supplies and equipment.
4 New Defense Levels Four new levels for Defense game mode.
Singleplayer Mode Currently, singleplayer mode plays like ultra-hardcore difficulty. We are working on several changes to make a solo-play experience more forgiving by adjusting spawn levels and item drops. We will also be introducing a new item to help survival
Hunting Knife When equipped with a hunting knife, you have the ability to kill a demon once they have jumped you. This is a one-use item and can be found dropped around the jungle. In singleplayer mode you will start equipped with at least one.
New Demon Type Making more of presence in the jungle now are a new type of demon. Smaller, faster, more agile but less dangerous than their bigger brothers, they dart out of the vegetation and knock you to the ground, leaving you vulnerable to further attack.
Spectator Mode We will be adding a spectator mode for dead players. Currently, once you have been incapacitated you are left to watch your body.. Not that fun, so in v0.2, if you are killed you can follow your teammates.
Voice Chat In-Game
In-Game Control Options Ability to view the controls without having to look at the manual.
More Screen Resolution Options
Update to Unreal Engine Updating to the later versions of UE4 will bring a number of improvements and optimisations.
Bug fixes and Optimisations
Look forward to hearing everyone's thoughts on the plans for v0.2, for v0.1d we will be adding in more a few more navigation tools, buttons for the menus, fixed issues with the Cancel buttons and fixed an issue where guns weren't animating / sounding off on the Client.
See you in the jungle!
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Post by Congo Jack on Dec 2, 2014 19:00:43 GMT
Greetings! We have just released our v0.1c update, a few immediate fixes for some of the feedback we've been getting over the last few days. Here's our changelog: v0.1c Change Log: - Added transparency to leaves - foliage will go transparent if it blocks the camera
- Added more informative loading messages
- Added progress bars for objectives
- Added more hint messages
- Fixed a bug where you couldn't access Inventory after being knocked down
- Fixed some level holes
- Various bug fixes and optimisations
Hopefully you'll enjoy the changes and makes the experience just that much better. There's also a few keys that may be of interest to you and seem a little hidden...... T - Takes ammunition from selected weapon and puts it in your stash (that means you can strip weapons that you want the ammo from) F - Drops currently selected weapon / item G or I - Opens Inventory Good luck in the jungle! More updates soon.. Including a new game mode - Defense, and 4 included maps!
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Post by Congo Jack on Nov 29, 2014 13:16:21 GMT
Hey RNRaptor, Would you be able to post up a screenshot please?
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Post by Congo Jack on Nov 29, 2014 12:28:23 GMT
Thank you for the reports. We're looking into them as we speak
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Post by Congo Jack on Nov 29, 2014 12:27:45 GMT
Hey Novo Geek! Thank you, We have an update on the way which will smooth out quite a few issues that people are having at the moment, such as making it slightly clearer what to do and also sorting out the foliage so it's a bit transparent. We are also looking to add a new Game mode and a few extra maps shortly. There will be two game modes - Objective and Defense. Objective mode is like the one that's currently in the build and Defense mode will be a horde-like survival situation where you must protect an objective. and toooonnnnessss more changes! I will post up something more official soon
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